Entertainment Industry (2)
The value of the video games trade exceeded billions of dollars. In 2020, the value of the world games market reached 173.7 billion US dollars, and its value is expected to reach 314.4 billion dollars by 2026, recorded an annual growth of 9.64% during the period 2021-2026, and the revenues were estimated from the personal computer games market all over the world at about 37 billion dollars, and the smart phone game market achieved an estimated income of more than 77 billion dollars.
Is this market worth looking at investment to develop the potential of this industry?
Certainly, our smart government capabilities have evolved, and indicators have evolved to include the use of "Gamification" technologies, to attract customers and ensure an unprecedented experience accompanied by an integrated trip to complete services easily and smoothly, by adding "Al -Taliba" mechanisms to unconventional use (such as sitesOr digital communities, learning management systems, work networks, or government services) to increase and interact.
The goal is to motivate and interact with urging cooperation, interaction.We moved to the applications of joint and proactive services, which indicates that we are on the right path of global leadership.The rotation between the sixth and eighth places of smart services, does not satisfy the aspirations of the Emirati leadership.The huge human and technical investment is unprecedented regionally and even globally, and therefore, the consolidation of the potential to make interactive and digital games, and perhaps the platforms of the real world or the parallel digital world or the so -called metaverse.
The first part "Meta" in the sense of what is behind, and the second part "verse" from "universe", that is, what is behind the world, to interact with humans as a digital fictional figure "Avatar", but in a virtual, virtual digital space, similar and parallel to the real world.
For the symbolism and importance of the name, the authors in DC Comics, one of the largest companies for the comic and films, started using the term to refer to a central version of reality, affecting other versions on alternative lines..
A company to pump huge investments resorted to in this field, but rather changed the name of the parent company to take this name, perhaps it maintains the value of its financial assets, in parallel with the growing digital assets, to escape the deteriorating reputation and the increasing suspicions of violating individuals and illegal exploitation and analysis that exceeds the ethics and laws of commercial useTradition.
This term has evolved for purposes, including developing the reputation of various technologies and similar projects, because many group games online, share features, but only provide access to non -permanent cases.The term is also used to describe the supposed future versions of the Internet, consisting of simulation of 3D virtual worlds, not central, and permanentThe wealth gives interactive sensations and effects that simulate the ocean.
There are many potential actual applications, when achieving an ideal development, the user will be able to go into any experience or activity, and he will be able to deal with any matter that he needs from one place, by simulating science fiction films and with a practical application of the "hybrid life".
Do we look forward to an incubator environment? Certainly, perhaps the initiatives of the "tomorrow 21" program and its desired role in advancing the development and prosperity of the sectors of business, innovation and community development, an investment nucleus for such projects, pushes it for success, support and follow -up of young leaders, represented in His Highness Sheikh Khalid bin Mohammed bin Zayed Al Nahyan, member The Executive Council of the Emirate of Abu Dhabi, head of the Abu Dhabi Executive Office, is the strategic importance and the vital role that these initiatives will play, is not limited to being an economic pillar of a knowledgeable transformation and a deserved global civilizational role, but will result in encouraging knowledge and supporting innovative ideas, to build a technology -based future, and make us at the forefront The world, the best destinations for work, living and investment, with the spread and marketing of our tolerant nature, our generous custom, and our high morals.Here is the future and its pillars: security and safety, tolerance and a multi -cultural society, a flexible government, an interactive digital economy, effective and powerful governance, patterns of strength, including soft and its effects, so what the demands are affiliated with wishful..But the world is taken over...Or "metaphors".
• The value of the global game market amounted to 173.$ 7 billion in 2020.
Administrative Adviser and digital transformation, expert and resident of institutional excellence
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