Electronic games ... a hobby that may end with addiction
Parents of mothers find it very difficult to control and organize the time of their mentally tight children towards electronic games, which take a large area of their time that exceeds the reasonable limit, turns from their normal lives and makes them live in social isolation..
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Many families complain of their children continue to play and sit for hours in front of the smart devices that were provided to them for distance education during a period of Corona's pandemic, and they are trying their effort to put an end to exaggerating the use of these devices to enjoy the games programmed on them from the manufacturer or that can be purchased from shopsSpecialized and downloading these devices, amid fears of their impact on their physical and psychological health, except for the state of alienation from their small community "family" and the external society as well.
The head of the Department of Psychology at the University of Jordan, and the psychotherapist, Dr. Firas Al -Habis, believes that the child or the individual attaches to electronic games for a long period of time, and his lack of control of controlling this desire, is a sign of addiction, explaining that when games are an obstacle to study and life mattersThe other, the child has entered the dangerous stage or pathological condition.
Al -Habbis confirms that one of the reasons for addiction to the electronic games is the emotional excitement produced by the sound and the image in these games, in addition to the presence of multiple stages in the game, especially the mysterious stages that have not yet appeared to the child and that stimulate the desire to explore, and that the desire to follow the combat games is another reason,Its danger is that the child cannot actually express it, which explains the aggressive energy inherent due to his lack of discharge, unlike physical games that have many health effects on the player's body and psychology.
Al -Hubais refers to the necessity of understanding the special condition for each child, which differs from one person to another, including the lack of a child's appreciation for himself, which he derives through progress and overcoming the stages of the game and achieving prizes, as well as aggressive motivation, and for its treatment the child must be registered in one of the combat sports clubs such as Karace or the likeTo empty negative energy.
Psychologist Dr. Zuhair Al -Dabbagh describes the child's practice of electronic games at an early age is a normal condition because it is a method of learning, but the merger and transmission in it via the Internet or without it away from the basic purpose, called "electronic games disorder", noting that this condition does not fallUnder the name "addiction" as it is rumored, but rather a state.
Al -Dabbagh explains that the integration and transmission in these games, if it exceeds the normal limit, will lead to the neglect of the rest of the aspects of life in terms of work, health and learning along with the direct harm to the body due to stress and tension during the merger, despite its importance and benefits such as focus and obtaining information and relaxation and others, pointing out that the Health OrganizationThe global classified this behavior as a pathological disorder under the name "electronic games disorder" if the hours of preoccupation and their conversation exceeded without direct reason 30 hours per week and for a year.
He believes that the pathological condition does not come until after a long negligence, and the inherent indifference by the person and the family towards this prevalent behavior, especially among adolescents from the age of 12-20 years, specifically in the males. As for normal cases, this is not considered a disease, but a behavior that must be legalCompatibility and understanding away from intensity and insulting so that this is not a reason for adhering to these games and escaping from the frustrations that the force leads to during the treatment of this issue.
Electronic games that require communication via the Internet are more dangerous in reaching the pathological condition, in the opinion of the tanning, and thus a feeling of losing the ability to control or show the amount of damage to the adherence to these games through the Internet, because it is the nature of its deceptive feeling and delusion that what it doesThe child is one of the most important playing in the rest of his life and thus neglecting everything except sitting behind the device and continuing to play, so it is necessary to determine the times when children participate in these games.
Professor of Sociology at Yarmouk University, Dr. Abdel Basset Al -Azzam, says that the child's practice of electronic games for a long period of time comes as a result of the lack of a tight family officer in determining the appropriate time and place, and the absence of the relentless follow -up from the parents, which contributes to the child being practicing to play.
It indicates that playing for long hours is the result of the presence of a broad -spread electronic communication space or what is known as "digital culture", in addition to the interruption of social relations, and that the Korona pandemic contributed to this, through the closure of academic, educational, recreational and sports institutions, in the beginnings of the pandemic,Stressing that the vacuum is the main factor in making the child exercise these games with the smoothness of dealing with them quickly and easy and cheaply in their price.
On addressing this problem, Al -Azzam says that there are mechanisms to deal with the child through it, so parents must have the decision to determine the type of device used for the child, as smart devices (mobile phone) are not commensurate with the small age groups, and cause them a lot ofDamage, and parents must monitor the type of games because some of them urge violence.
Regarding the impact of dealing with smart devices and playing games, the consultant ophthalmology, Dr. Rima, is a sugar fight, that the excessive use of electronic devices causes fatigue of the eyes due to exposure to high quantities of blue light, and symptoms of that headache, general stress, poor concentration, sleep disturbances, gash and change inThe vision, pointing out that dry eyes is one of the most common eyes diseases in the electronic era, and the patient usually complains about a strange body in the eye and increased tear secretion, pain and heartburn in the eye.
Sugar adds that the radiation resulting from electronic devices causes damage to the retina, but this is still under scientific studies, but the preliminary results of several studies confirm the increase in the incidence of myopia in children when the excessive use of these devices, noting that the American AcademyFor pediatrics, it recommends that children from 3-5 years have been exposed to more than one hour per day, can be increased to an hour and a half an hour for children from 6-10 years, and two hours per day for those over the age of 11 years..
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Islamic law allows permissible fun, and it is considered one of the methods of recreation from the soul, but within the conditions and controls, the first of which is not distraction from a duty, such as if the person plays and has entered the time of prayer, so he has acquired a sin and the game becomes forbidden even if the basic principle is in permitting to play, and it also becomes hated if it is notOn the authority of a delegate, according to the former dean of the College of Sharia at Yarmouk University, Dr. Osama Al -Faqir.
The poor notes that the ruling on designing and playing these games takes the same previous ruling based on controls, so if these games while practicing them urge violence, transmit hatred, or nakedness, or in which gambling or prostration of idols or permeated them is glorified by the rituals of disbelief and the rituals of Islam,It is forbidden by Sharia for those who play it and make it and it is not permissible to circulate it.
Some of these games may lead, according to the poor, to prohibited results such as suicide, killing others, and suspending the person in order to be a criminal or facilitate the process of criminals, stressing not to continue for long times in practicing electronic play so that it does not cause mental and psychological harm.